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 Spoilers for 1.27

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Watsine
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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 11:41 am

yes, the bosses will have skills, like most the other event bosses do.

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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 11:56 am

Ehrm, i didnt extualy been in any event, cuz they will not start :/
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Watsine
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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 12:56 pm

you need to use the bard

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Watsine
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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 7:36 pm

dunce326 wrote:
2 years as i heard, and theres no new mission or so, its just repeats the thing; it my favorite song or w/e .
you have to wait 5 minutes between events, the same as before. And all the old events were removed.

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Dragonmaster228
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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 7:49 pm

Wickedspawn wrote:
Dragonmaster228 wrote:
I'd quote all three of you, but i'm too lazy to figure out how multi-quoting works (I bet someones gonna reply and tell me how). I agree with Chrysanthemum and Vila33, but Szadek, ever notice how Super smash bro's is owned by nintendo? And how both Final Fantasy games are Final Fantasy games? Now, I can't be sure of this but i'm guessing diaster doesn't own Final fantasy, pokemon, etc. (and the point of this isn't just to call him a copier, which I would never accuse him of being) so you just don't really expect characters/events from other games to be in something called "Fantasy Life". Now, I'm ok with the crossovers, i'm just saying its kind of unexpected. So don't say i'm getting mad at diaster for putting some easter eggs in the game.

Now back on topic: I don't really know how immunities would work, but I think you should try it.

But you can expect them in Life of a Peasant?

I could argue on this topic until it has 10 pages, but i prefer not to, so please stop arguing with me.
I don't know what loap has in it (i don't play it) that is crossover, but I kind of meant to include that and any other game that doesn't have reason to have a crossover. In a game called "Pokemon Crossover Extreme" you might see mewtwo and other Pokemon and maybe even another nintendo character. Just saying. By the way, My original post on this forum was out of curiosity, not criticism, as you have all made it seem like.
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Watsine
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PostSubject: Re: Spoilers for 1.27   Fri Oct 15, 2010 3:57 pm

The game has always had crossovers even before I worked on it, and that is one of the games charms. As for original content the game does have some in form of the events, which have a mix of references and originality. As I continue to develop the game I will continue to add more references as I see fit.

Edit: I will also be attempting to add some cinematics to the game to better introduce events and explain the connections between them.

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PostSubject: Re: Spoilers for 1.27   Sat Oct 16, 2010 2:54 am

Triforce is awesome im glad its in this game. It's like an ancient symbol of power from a great game. First saw it in Zelda for n64 which was amazing. Also mewtew rocks in smash bros so hes cool too.
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Vila33
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PostSubject: Re: Spoilers for 1.27   Sat Oct 16, 2010 5:20 pm

Quote :
Triforce is awesome im glad its in this game. It's like an ancient symbol of power from a great game. First saw it in Zelda for n64 which was amazing. Also mewtew rocks in smash bros so hes cool too.

Yea, it is, but it doesnt mean there must be something from nearly every game/cartoon.
Quote :

I will also be attempting to add some cinematics to the game to better introduce events and explain the connections between them.

Thanks God! I was always hitting my head against the table because all events end up like crap.

Edit: I just saw this:
Quote :
Poison does 1% hp dmg a second
Events no long force unally w/ other players.
Will attempt to perform cinematic to better explain the links between events

1: Posion does 1% hp dmg a second: VERY GOOD! Poison always sucked before this!
2: Events no long force unally w/ other players: VERY GOOD: I always hated when i go to the bad side, and all players unally me. T_T
3: I said that before.
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PostSubject: Re: Spoilers for 1.27   Sat Oct 16, 2010 6:55 pm

diaster wrote:
I will also be attempting to add some cinematics to the game to better introduce events and explain the connections between them.

I bet it's goin' to be puuuurty. :B
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Watsine
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PostSubject: Re: Spoilers for 1.27   Sat Oct 16, 2010 9:14 pm

KayaZ wrote:
diaster wrote:
I will also be attempting to add some cinematics to the game to better introduce events and explain the connections between them.

I bet it's goin' to be puuuurty. :B
Eh we will see, I have next to no experience w/ cinematics so...

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PostSubject: Re: Spoilers for 1.27   Sun Oct 17, 2010 2:37 pm

Vila33 wrote:
Edit: I wrote Trolll with 3 l because when i say it with 2 l it says Diaster!

*CRICKET CRICKET*
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PostSubject: Re: Spoilers for 1.27   Mon Oct 18, 2010 1:33 am

Several requests to the developer.
Accelerated the emergence of new missions. In 1.26b need to wait 4-5 hours to complete all the missions. Players leave after about 2 hours.
In 1.26b game online is no different from playing offline - the players individually increase the level and kill the boss alone. Let every boss will be more players at level 20. And the mission should require teamwork.
Too many unique items. Slots for items is limited! Suppose that a reward for the mission given the book (preferably a bonus to all characteristics)
Not interesting to perform a mission, if you do not give a good reward, or if you wait too long (hello old man - the cultists and prist to church), or if the mission makes no sense (hello troll). Let the monsters are attacking the church immediately after the conversation with priest.
Javelin - a useless weapon.
You can add to the game book of oblivion, to retrain agility, strength and wisdom?
It will be interesting to add to the game mounts - horse, wolfes and others (as one of the skills some classes).
Sorry for bad English.

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PostSubject: Re: Spoilers for 1.27   Mon Oct 18, 2010 8:13 am

This game is supposed to be long because it has no replay value(thou it has classes so it kinda makes you play more so you could find the hero that you like most) so if you play two hours and you know you still have a lot to do but must stop for now it makes you play it again to see all the things you have missed last time.

That would be quite nice if done Smile
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Watsine
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PostSubject: Re: Spoilers for 1.27   Mon Oct 18, 2010 10:20 am

The current events are only suppose to take 30-40 minutes tops if done in succession. The reason they are being solo'ed is because people are over training and exceeding what the events were designed to handle. Once Tier 4 is out teamwork will become a must, as it is designed to handle max level characters.

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ravagest
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PostSubject: Re: Spoilers for 1.27   Wed Dec 01, 2010 2:24 pm

Holy mama luigi! When will 1.27 be done Razz its been like 2 months (I may be wrong) but the point is that its taken a god awful long time... Im going to go slaughter someone with a different zodiac sign everyday I have to go through this wait... Razz
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Watsine
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PostSubject: Re: Spoilers for 1.27   Wed Dec 01, 2010 8:31 pm

finals + trip home = 3 weeks of being unable to work on the map, as I said would be the case.

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Enthanu
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PostSubject: Re: Spoilers for 1.27   Wed Dec 01, 2010 9:27 pm

Give Diaster a break, I mean he is about the only major creator of the map and such a great piece of work takes time to perfect! He is only one man.
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Dragonmaster228
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PostSubject: Re: Spoilers for 1.27   Wed Dec 01, 2010 10:06 pm

/agree with entahnu.
Btw i need a better avatar. Any suggestions? I was thinking somewhere in the fantasy/scifi(halo,etc.)/mmo character/funny youtube video/anime area. I was considering Doctor octogonapus. For those of you who don't know who he is watch video in spoiler below. Some of you will say it is bullcrap and a waste of 10 minutes and 58 seconds... soe of you will be roflmao-ing. btw lol ravagest... i hope your an ox (or is it cancer?)...

Spoiler:
 
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Bob123
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PostSubject: Re: Spoilers for 1.27   Sat Apr 23, 2011 2:26 am

just a question (don't kill me please) how long dose i take to make a new version of the game on average?
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Vila33
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PostSubject: Re: Spoilers for 1.27   Sat Apr 23, 2011 10:40 am

This version is taking longer than usual, its going to have a lot of changes.
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Slake
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PostSubject: Re: Spoilers for 1.27   Sat Apr 23, 2011 3:07 pm

I hope there are a lot of changes, and if I am satisfied with the changes I will refer to Diaster as God.
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Watsine
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PostSubject: Re: Spoilers for 1.27   Sat Apr 23, 2011 3:30 pm

Slake wrote:
I hope there are a lot of changes, and if I am satisfied with the changes I will refer to Diaster as God.
ya not gonna happen.

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PostSubject: Re: Spoilers for 1.27   Sun Apr 24, 2011 4:53 am

Tier 4 events? Smile
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PostSubject: Re: Spoilers for 1.27   Sat May 07, 2011 5:18 pm

one suggestion if im not too late.

I been thinking about this and it maybe sounds good to you people. So here it is:

Why don't you make some boss that will be copy of our hero, our items and stuff

and he to drop item: Ninja shield,Shadow shield or something good too. i don't know stats but it should be easy for you to make stats for it.

(DON'T QUOTE OR SAY ANYTHING ABOUT THIS PEOPLE ITS ONLY A SUGGESTION).
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PostSubject: Re: Spoilers for 1.27   Sat May 07, 2011 5:46 pm

methinks this suggestoin is basicly a mewtwo and diasts already doing that if u read the spoilers
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