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 Spoilers for 1.27

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Watsine
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PostSubject: Spoilers for 1.27   Tue Oct 05, 2010 11:41 am

So to those whom it may concern here are some more details on what exactly I'm adding. As I've said I'm adding 3 new events, these 3 events will make up the 4th tier of the event system (which will probably max at 5 tiers). The event that will occur depends upon which events was just played and which outcome occurred.

Tier 4a: - Invasion
Requirement: Casper's party has been thrown successfully
-----------------------------------------------------------------------
In this event a foreign army will camp out in the southern valleys (re-terrain of the eastern side of the swamp).
5 Control points will spawn between the camp and the castle.
Foreign soldiers will auto spawn and attack in waves.
If the king or the foreign army captures a points, super soldiers will spawn to guard the point.
Enemy heroes will spawn based on the number of heroes helping the king defaulting with 1 or 2 heroes.
All enemies will used ranged attacks unless approached, where they will switch to melee for as long as an enemy unit is near them.
The Event in over once the throne is taken, or the enemy camp is destroyed.


Tier 4b - Mewtwo
Requirements: Casper or banshee are killed
----------------------------------------------------------------------
Invites players to his island for a tournament.
Forces those who appear to fight VS clones of themselves
Uses terrain as a weapon
Has 3 different endings

Tier 4c -Demonic General
Requirements: Banshee destroys the artifact in the Hall of Heroes
----------------------------------------------------------------------
In the southern ruins(reterrain of southern goblin camp) the creeps are replace w/ demons.
In center Stone Henge portal and demon general spawn and blight radiates through the area.
All demons drop blood stains when damaged, and demon minions spawn blood minions when they die.
2 Priests and 3 Saints spawn in church.
Every 2 minutes 2 demons spawn and attack church.
Demon uses Pools of Blood and Corruption.
Pools of Blood transfers health from the blood stains and enemies near the blood stains to the boss.
Blood minions count as blood stains.
Corruption casts Sleep, Poison, Silence, Blind and Slow on all players on blighted ground.

Other changes:
Bosses now immune to conditions
Poison does 1% hp dmg a second
Events no long force unally w/ other players.
Will attempt to perform cinematic to better explain the links between events

Well that's is all for now

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Last edited by Diaster on Fri Oct 15, 2010 3:56 pm; edited 2 times in total
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Jay.J
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PostSubject: Re: Spoilers for 1.27   Tue Oct 05, 2010 11:37 pm

You've given tid-bits for the other ones, might as well reveal something.

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Vila33
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PostSubject: Re: Spoilers for 1.27   Wed Oct 06, 2010 5:03 am

lol? Mewtwo? Please dont tell me theres gonna be pokemon invading the kingdom... Razz

Edit: I cant wait for 1.27 to go out Very Happy

PS: Diaster, when i watch your profile, i always check if you are behind me Very Happy
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Watsine
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PostSubject: Re: Spoilers for 1.27   Wed Oct 06, 2010 7:41 am

updated w/ some details on mewtwo.

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Dragonmaster228
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PostSubject: Re: Spoilers for 1.27   Wed Oct 06, 2010 6:16 pm

umm why does fantasy life have sooooooooo many characters from other games/shows/movies? I mean really theres mewtwo, casper, link, vivi, and so many other things that i can't name right now.
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darkflames9
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PostSubject: Re: Spoilers for 1.27   Wed Oct 06, 2010 9:25 pm

Dragonmaster228 wrote:
umm why does fantasy life have sooooooooo many characters from other games/shows/movies? I mean really theres mewtwo, casper, link, vivi, and so many other things that i can't name right now.
Why not?
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Vila33
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PostSubject: Re: Spoilers for 1.27   Thu Oct 07, 2010 5:05 am

Quote :
umm why does fantasy life have sooooooooo many characters from other games/shows/movies? I mean really theres mewtwo, casper, link, vivi, and so many other things that i can't name right now.

Yea, i was thinking the same thing. Link, items as his TRIFORCE's, casper, vivi, mewtwo...
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Dragonmaster228
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PostSubject: Re: Spoilers for 1.27   Thu Oct 07, 2010 4:57 pm

I mean i'm not saying its bad but 1 they don't really go together and 2 why can't you make up your own characters? No offense intended... I know you have an amazing imagination diaster.
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Chrysanthemum
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PostSubject: Re: Spoilers for 1.27   Thu Oct 07, 2010 5:08 pm

Uhh, Helloo? Its his map, let his own desires do whatever he wants. Yes its fine if we criticize, but still it is his map and he can do whatever he feels right. Personally I don't mind what he adds in I just enjoy a bit of that simulation feeling when I play the map.
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Vila33
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PostSubject: Re: Spoilers for 1.27   Fri Oct 08, 2010 6:43 am

I didnt say he cant do whatever he wants. I just dont know is it a good idea to have soooo much characters from other games/cartoons.
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Szadek
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PostSubject: Re: Spoilers for 1.27   Sat Oct 09, 2010 2:42 pm

Dragonmaster228 wrote:
umm why does fantasy life have sooooooooo many characters from other games/shows/movies? I mean really theres mewtwo, casper, link, vivi, and so many other things that i can't name right now.
Dumb question,
this is like asking why super smash brothers has soo many charakters from nintendo or why has dissida final fantasy has sooo many chracters from final fantasy...
because they are cross over game's.

Back to topic:
I like the event idea's but I have still a general problem with the event's.
The event boss need name's.Mewtwo is fine but the other event bosses haven't got one yet.
It is not much work and it just feels much better to fight against a named boss(in the best case known from an other game) then fighting a nameless boss with an nameless army.
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PostSubject: Re: Spoilers for 1.27   Mon Oct 11, 2010 6:44 pm

Diaster wrote:

Other changes:
Bosses now immune to conditions



That means no stunning bosses :O?


Fuuuuuuuuuuu-!
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Watsine
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PostSubject: Re: Spoilers for 1.27   Mon Oct 11, 2010 11:56 pm

conditions are poison, stop, slow, toad, sleep, blind, silence. All others still work fine.

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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 12:53 am

Well its good, coz its gonna be more chalenging and i like chalenges XD
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YakaryBovine
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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 2:52 am

imo that makes far too many abilities completely redundant
cant you reduce the duration vs. bosses or go so far as to have diminishing returns - the duration seems to be triggered already, after all
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Jay.J
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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 7:36 am

It really does make a lot of abilities useless.

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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 9:25 am

If u want, i could think of a minigame and make it, would that be good? Very Happy
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Watsine
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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 1:33 pm

I'm going to see how immunity works out for now and if it seems certain abilities are overly useless I will tweak them. Worst case I'll put it back.

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Dragonmaster228
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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 8:57 pm

I'd quote all three of you, but i'm too lazy to figure out how multi-quoting works (I bet someones gonna reply and tell me how). I agree with Chrysanthemum and Vila33, but Szadek, ever notice how Super smash bro's is owned by nintendo? And how both Final Fantasy games are Final Fantasy games? Now, I can't be sure of this but i'm guessing diaster doesn't own Final fantasy, pokemon, etc. (and the point of this isn't just to call him a copier, which I would never accuse him of being) so you just don't really expect characters/events from other games to be in something called "Fantasy Life". Now, I'm ok with the crossovers, i'm just saying its kind of unexpected. So don't say i'm getting mad at diaster for putting some easter eggs in the game.

Now back on topic: I don't really know how immunities would work, but I think you should try it.
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PostSubject: Re: Spoilers for 1.27   Tue Oct 12, 2010 9:09 pm

Dragonmaster228 wrote:
I'd quote all three of you, but i'm too lazy to figure out how multi-quoting works (I bet someones gonna reply and tell me how). I agree with Chrysanthemum and Vila33, but Szadek, ever notice how Super smash bro's is owned by nintendo? And how both Final Fantasy games are Final Fantasy games? Now, I can't be sure of this but i'm guessing diaster doesn't own Final fantasy, pokemon, etc. (and the point of this isn't just to call him a copier, which I would never accuse him of being) so you just don't really expect characters/events from other games to be in something called "Fantasy Life". Now, I'm ok with the crossovers, i'm just saying its kind of unexpected. So don't say i'm getting mad at diaster for putting some easter eggs in the game.

Now back on topic: I don't really know how immunities would work, but I think you should try it.

But you can expect them in Life of a Peasant?

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Jay.J
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PostSubject: Re: Spoilers for 1.27   Wed Oct 13, 2010 9:53 am

Easter Eggs and crossovers, to me have always been a selling point of FL. They've been there since the beginning, and expanding it is only better. The point of being "original" is to make something good and new. But the nostalgic feeling or the "OMG IT'S ____" feeling can sometimes be just as good as the "This is new, I've never experienced it before" feeling. Kingdom of Hearts I'd say is the closest thing.

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Tool.Tip.Error
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PostSubject: Re: Spoilers for 1.27   Wed Oct 13, 2010 7:38 pm

I thought we figured out that FL is built on references like years ago?
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PostSubject: Re: Spoilers for 1.27   Wed Oct 13, 2010 10:20 pm

Diaster wrote:
conditions are poison, stop, slow, toad, sleep, blind, silence. All others still work fine.

Okay, thanks Very Happy

Still gonna be able to Ninja-solo bosses then Razz
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PostSubject: Re: Spoilers for 1.27   Wed Oct 13, 2010 10:58 pm

LORDFROSTEYE wrote:
Diaster wrote:
conditions are poison, stop, slow, toad, sleep, blind, silence. All others still work fine.

Okay, thanks Very Happy

Still gonna be able to Ninja-solo bosses then Razz
some yes, not all.

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PostSubject: Re: Spoilers for 1.27   Thu Oct 14, 2010 11:40 am

Hey 1 question: will the bosses have skills?cuz all bosses i fought were REALLY boring..
dont want to insult u just the bosses kinda suck,maybe add terrain change in the skills or make new ones that would hive players some 'eye candy'
but who care, thats just me! Very Happy
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